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Controllers

By Suncho

Controller configuration, or "config" is how a pilot interfaces with his pyro. A pilot's config must become a natural extension of him or her self. The most common proven configurations are provided in this section, but pilots should feel free to experiment with their own configuration styles. 

In descent, there are three basic controllers- the joystick, the mouse and the keyboard. There is also the spaceorb 360, but overall in descent that has never been proven to be an ineffective control device, so I won't even get into it. The keyboard was a staple for many users of previous versions of Descent, especially Descent1. Many players continue to use only the keyboard to fly their pyros, some of them extremely well. However, because the keyboard provides no fluid motions, it is an inferior controller. It only has the capability of turning a button on or off- for example, move forward at full speed (key pressed down) or not at all (key not pressed down). The mouse is superior to the keyboard because it adds one fluid motion into the equation- basic pyro ship turning, left, right, up, and down. This fluid motion allows for more pinpoint aim. Thinking of it in percentage terms, an action to turn left can be done 25% or 67% or whatever you'd like. This allows for much higher accuracy with such weapons as vauss or Mass Driver. The joystick ends up as the best controller because it allows for two motions to be fluid- this mind you only if you're using a sidewinder joystick, because it has the twist. With the stick and the twist, two movements can both be fluid while you're flying. Many will argue for their own personal setup and controller, but this is sort of the food chain of descent. Not to say that a mouse player will beat a keyboard player every time, or a joystick player will beat all every time-certainly not. But the "food chain" does give a good idea of how high your abilities can be.